Thursday, February 17, 2011

cmc

Confederate Marine Corps Powered Combat Suit

The CMC-200 is known to have the following features:

-- Air conditioner (a "backpack" which channels heat away from the body)

--Visor System: Lights flicker on the interior of the visor's rim acting as a basic guide. Green, yellow and presumably red feature, keeping the user informed of the suit's integrity.

--Shoulder housed ammunition reloads and sensor arrays.

--Structural support (supports the user's body, eg. adjusts itself to fit a firing stance, improving the gunner's aim).

--Salvage System: Should the suit's arm or leg be breached, the suit seals it off in a tourniquet.

--Immunity to most small arms fire. A needle gun can penetrate the suit, however.

--Seven day endurance on internal recycling alone.

--Basic NBC (nuclear/biological/chemical) shielding.

--Limited life support.


i want one.
Wednesday, February 16, 2011

circus

oh and another dream i had if i ever failed to make a time machine, i would join a circus.

time travel

One of the things i dream of building is a time travel machine
Thursday, February 10, 2011

Bartimaeus

Djinn - powerful spirits able to sustain high-powered magical attacks for a short period. Bartimaeus is a fourteenth level Djinn, and is listed as an extremely dangerous being. Djinn of his caliber -- and Djinn in general -- are sneaky but very creative, and able to complete nearly any task set to them.
I want one as a pet.
sigh
Wednesday, February 09, 2011

Confusion

Confusion - The foe is hit by a weak telekinetic force. It may also leave the foe confused.

* Does not make contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by BrightPowder
* Not affected by King's Rock

Confusion affects Pokémon for 1 to 4 turns; across that range the exact duration is randomly determined. Each turn that a Pokémon is confused, there is a 50% chance that it will attack itself and be unable to take any other action during that turn.

Self-inflicted attacks are never critical hits.

1. The victim has a 76.6% chance of damaging itself at least once, a 35.9% chance of damaging itself at least twice, a 10.9% chance of damaging itself at least three times, and a 1.6% chance of damaging itself four times. There is a 23.4% chance that confusion will have no effect whatsoever.

2. The victim has a 40.6% chance of damaging itself exactly once, a 25% chance of damaging itself exactly twice, a 9.4% chance of damaging itself exactly three times, and (obviously) a 1.6% chance of damaging itself exactly four times.

3. On average, 1.25 attacks are prevented, and damage equal to an attack with a power rating of 50 is caused.

Point 3 shows why it is a solid move in the long run: like most attacks, it costs a turn to use, but on average it costs the victim more than one turn.

Your Pokemon is confused, It hurt itself in confusion. haha
Wednesday, February 02, 2011

Billie

What i would be if i spent less time playing my girlfriend.


<3 pokemon