Confusion
Confusion - The foe is hit by a weak telekinetic force. It may also leave the foe confused.
* Does not make contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by BrightPowder
* Not affected by King's Rock
Confusion affects Pokémon for 1 to 4 turns; across that range the exact duration is randomly determined. Each turn that a Pokémon is confused, there is a 50% chance that it will attack itself and be unable to take any other action during that turn.
Self-inflicted attacks are never critical hits.
1. The victim has a 76.6% chance of damaging itself at least once, a 35.9% chance of damaging itself at least twice, a 10.9% chance of damaging itself at least three times, and a 1.6% chance of damaging itself four times. There is a 23.4% chance that confusion will have no effect whatsoever.
2. The victim has a 40.6% chance of damaging itself exactly once, a 25% chance of damaging itself exactly twice, a 9.4% chance of damaging itself exactly three times, and (obviously) a 1.6% chance of damaging itself exactly four times.
3. On average, 1.25 attacks are prevented, and damage equal to an attack with a power rating of 50 is caused.
Point 3 shows why it is a solid move in the long run: like most attacks, it costs a turn to use, but on average it costs the victim more than one turn.
Your Pokemon is confused, It hurt itself in confusion. haha
* Does not make contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by BrightPowder
* Not affected by King's Rock
Confusion affects Pokémon for 1 to 4 turns; across that range the exact duration is randomly determined. Each turn that a Pokémon is confused, there is a 50% chance that it will attack itself and be unable to take any other action during that turn.
Self-inflicted attacks are never critical hits.
1. The victim has a 76.6% chance of damaging itself at least once, a 35.9% chance of damaging itself at least twice, a 10.9% chance of damaging itself at least three times, and a 1.6% chance of damaging itself four times. There is a 23.4% chance that confusion will have no effect whatsoever.
2. The victim has a 40.6% chance of damaging itself exactly once, a 25% chance of damaging itself exactly twice, a 9.4% chance of damaging itself exactly three times, and (obviously) a 1.6% chance of damaging itself exactly four times.
3. On average, 1.25 attacks are prevented, and damage equal to an attack with a power rating of 50 is caused.
Point 3 shows why it is a solid move in the long run: like most attacks, it costs a turn to use, but on average it costs the victim more than one turn.
Your Pokemon is confused, It hurt itself in confusion. haha
0 Comments:
Post a Comment
<< Home